﻿
using System;
using CommonTypes.Events;

namespace MVCFramework.View
{
    partial class ViewForm
    {

        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param HeaderName="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }

            base.Dispose(disposing);


        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
        	this.glDrawer1 = new CCSDomain.OpenGL.Drawer.GLDrawer();
        	this.SuspendLayout();
        	// 
        	// glDrawer1
        	// 
        	this.glDrawer1.AxisColor = System.Drawing.Color.Red;
        	this.glDrawer1.AxisCubeColor = System.Drawing.Color.DarkSalmon;
        	this.glDrawer1.BackColor = System.Drawing.SystemColors.ControlText;
        	this.glDrawer1.Dock = System.Windows.Forms.DockStyle.Fill;
        	this.glDrawer1.ElastixBoxColor = System.Drawing.Color.Black;
        	this.glDrawer1.EnableLights = false;
        	this.glDrawer1.EnableTrasparency = false;
        	this.glDrawer1.ForeColor = System.Drawing.Color.Black;
        	this.glDrawer1.GridColor = System.Drawing.Color.Blue;
        	this.glDrawer1.Location = new System.Drawing.Point(0, 0);
        	this.glDrawer1.LockKeyShortcuts = false;
        	this.glDrawer1.Name = "glDrawer1";
        	this.glDrawer1.PixelSelectionTolerance = 10;
        	this.glDrawer1.PolygonMode = CCSDomain.OpenGL.Drawer.GLDrawer.PolygonModes.Fill;
        	this.glDrawer1.RotateX = -25;
        	this.glDrawer1.RotateY = 25;
        	this.glDrawer1.RotateZ = 0;
        	this.glDrawer1.ScaleX = 1F;
        	this.glDrawer1.ScaleY = 1F;
        	this.glDrawer1.ScaleZ = 1F;
        	this.glDrawer1.ShadeModel = CCSDomain.OpenGL.Drawer.GLDrawer.ShadingModel.Smooth;
        	this.glDrawer1.ShowAxis = false;
        	this.glDrawer1.ShowContextMenu = true;
        	this.glDrawer1.ShowGrid = false;
        	this.glDrawer1.Size = new System.Drawing.Size(664, 767);
        	this.glDrawer1.TabIndex = 0;
        	this.glDrawer1.UseRotationCube = false;
        	this.glDrawer1.ViewMode = CCSDomain.OpenGL.Drawer.GLDrawer.ViewModes.Perspective;
        	this.glDrawer1.ViewState = CCSDomain.OpenGL.Drawer.GLDrawer.ViewStates.None;
        	this.glDrawer1.MouseDown += new System.Windows.Forms.MouseEventHandler(this.glDrawer1_MouseDown);
        	this.glDrawer1.MouseClick += new System.Windows.Forms.MouseEventHandler(this.glDrawer1_MouseClick);
        	this.glDrawer1.MouseUp += new System.Windows.Forms.MouseEventHandler(this.glDrawer1_MouseUp);
        	this.glDrawer1.MouseMove += new System.Windows.Forms.MouseEventHandler(this.glDrawer1_MouseMove);
        	this.glDrawer1.Load += new System.EventHandler(this.glDrawer1_Load);
        	// 
        	// ViewForm
        	// 
        	this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
        	this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
        	this.BackColor = System.Drawing.Color.Black;
        	this.ClientSize = new System.Drawing.Size(664, 767);
        	this.Controls.Add(this.glDrawer1);
        	this.Name = "ViewForm";
        	this.Text = "ViewForm";
        	this.Paint += new System.Windows.Forms.PaintEventHandler(this.ViewForm_Paint);
        	this.Activated += new System.EventHandler(this.Form1_Activated);
        	this.MouseDown += new System.Windows.Forms.MouseEventHandler(this.ViewForm_MouseDown);
        	this.Load += new System.EventHandler(this.Form1_Load);
        	this.ResumeLayout(false);
        }

        #endregion

        private CCSDomain.OpenGL.Drawer.GLDrawer glDrawer1;

        public CCSDomain.OpenGL.Drawer.GLDrawer GlDrawer1
        {
            get { return glDrawer1; }
            set { glDrawer1 = value; }
        }
    }
}